

Also, the eyes may not behave properly on the. Once imported, go to Blender's "Pose Mode" and on the right side Pose icon "Viewport Display" select the "In Front" check box so that the pose bones rig shows up for posing, and select the bone to be posed and click the Rotate button and rotate it to the pose you like. fbx file into Blender the mapping of the skin image will be wrong, I had to throw out the skin image from that as it was misbehaving color wise, so for the skin I used a Principled BDSF shader. fbx export from MakeHuman, but beforehand on the Pose/Animate tab look on the right hand side and select "Rig presets" tab and select "Cmu mb", then import the. dae file (HOWEVER, if you want to pose them try.

2 image textures were imported, one for the tapestry (from a hundreds of years old real one that I've restored the image a bit here), and the background trees (which are in a free HDRI image from HDRI Haven.) Human was modeled in MakeHuman and exported/imported as a Collada. The Hanging lamps (slightly modified), large floor plant, and yellow table and chairs, and the chess set are free from Chocofur store. The living room furniture models by Herman Miller (available on their website), which are slightly modified to randomize the pillow bumps, and the I-beam table glass scaled 2x in one axis, small table scales changed. The floor, window, walls, monkey (Suzanne), table plant, plant pot, table lamps are elements found within Blender 2.82. Ī Sunny Room - the above room created and rendered by me in Blender Cycles. It took 2 days, 8 hours and 15 minutes to render the 1000 samples per frame (the original file setting was for only 300 samples per frame, but that was a bit noisy, and turning OpenImageDenoise on created some very bad flickering artifacts, so there is no de-noising used here at all.

No GPU was used to render the frames, only an AMD Ryzen 7-5700G APU. I used the experimental Cycles X (August 2021) to render each frame individually, and then used the Video Editor in regular Blender 2.93.2 to edit together each video strip, the audio and the final credits text. You may have seen people using the Classroom Demo file for benchmarking PC's, but here I've actually rendered all 145 of the frames on the original camera track in the file, which I've looped back and forth several times and added audio. This is a rendering of all 145 frames of the Blender Demo file by Christoph Seux available at . Blender Classroom Demo all 145 video frames rendered, 1000 samples each frame, no GPU, Cycles X used
